Economic changes (unless specified, impacts all levels)
- Keep levels 1 to 20 only: Reduced some building stone costs.
- Storage capacities on the Farm, Stonemason and Lumberyard have been increased.
- Production rates for Stone, Wood and Food have been updated. The change is different per level (some went up, some went down) but they are slight. The overall change is that you can collect more as the capacity has increased, so it will spend less time not producing because it is full and waiting for you to collect.
- Global capacity for Food, Wood, Stone have been updated. Increased for some levels, reduces for other levels. No resources will have been lost but some may now report FULL when previously not. As with the production rate change above, the increased capacity of the producers will overall increase the rate you can earn those 3 basic resources and your capacity is such that you'll always have overhead to afford any upgrade.
- The resources given out when the keep is upgraded have been reduced to reflect this new increased basic resource income at all keep levels. Keep upgrade events become increasingly less frequent as you level up so it made less sense for it to be a source of those materials.
Events
- Weekend two of the Troll Slayer BP (for a129)
- Content for the upcoming Ruler of the Realm (for all shards). The cities you will be fighting are the highest power players at the top of each bracket across all shards. We’ll announce the cities we have picked, and the titles for each bracket, when the RotR event is upcoming.
- Upcoming Solo and Alliance leaderboard events.
Bug Fixes
- Unexpected server error when accessing leaderboard from player profile page
- A bug that caused the auto collecting of an event prize failed, we had to manually award them, the bug is now fixed to prevent it happening again.